Post: The Big "I'm Out Of Inspiration For New Mods" Brainstorm Thread !
07-04-2011, 02:08 PM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); okay, since everyone is always editing the same stuff etc, i'd like to get some ideas from the ppl who actually use the patches/mods..

So i'm asking the community: what would you like to see in new patches? (keep it realistic, don't ask for crazy shit)

Anyone who has an idea (or something that could be worked out to an idea), post it here, so we (the ppl who code) can see what's doable & what not Smile


what's okay to post:
Custom Game Modes
Cool things to do to players
etc....
(adsbygoogle = window.adsbygoogle || []).push({});

The following 4 users say thank you to Karoolus for this useful post:

COD5-MAN-, CrEaTiiOn_BuRn, Solo., thatbrat
07-19-2011, 04:42 PM #110
xxshredgnarxx
Treasure hunter
Originally posted by Karoolus View Post
working on this Winky Winky
i came up with it yesterday.. the dog nodes should be universal so i should be able to use them for any AI



the round length thing, i'll upload it tonight

& as for the kills: i'll look into it Winky Winky


hell yeah! Thankyou man ill rep.
07-19-2011, 04:56 PM #111
Karoolus
I'm the W@W Menu Guy !
Originally posted by xxshredgnarxx View Post
hell yeah! Thankyou man ill rep.


    roundlength(map,value)
{
dataName = level.zombieLeaderboardStatVariable[map]["timeinwave"];
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, dataName, 0 )), value );
}


thread it with arguments MAP & VALUE Winky Winky

The following user thanked Karoolus for this useful post:

xxshredgnarxx
07-19-2011, 05:00 PM #112
-Ginge
W@W Prem = Dead
Fake killfeeds, quick and simple.
07-19-2011, 05:04 PM #113
Karoolus
I'm the W@W Menu Guy !
Originally posted by Gingemk3 View Post
Fake killfeeds, quick and simple.


MP or zombies ?
07-19-2011, 05:59 PM #114
xxshredgnarxx
Treasure hunter
Originally posted by Karoolus View Post
    roundlength(map,value)
{
dataName = level.zombieLeaderboardStatVariable[map]["timeinwave"];
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, dataName, 0 )), value );
}


thread it with arguments MAP & VALUE Winky Winky

alright cool thanks dude im repping now

---------- Post added at 01:59 PM ---------- Previous post was at 01:46 PM ----------

Originally posted by Karoolus View Post
MP or zombies ?

does the zombie kills code look similar to the last round length?
07-19-2011, 07:38 PM #115
-Ginge
W@W Prem = Dead
Originally posted by Karoolus View Post
MP or zombies ?


Multiplayer, like for stealth patches. To make it look like you got a triple or something.
07-19-2011, 07:54 PM #116
Karoolus
I'm the W@W Menu Guy !
Originally posted by xxshredgnarxx View Post
alright cool thanks dude im repping now

---------- Post added at 01:59 PM ---------- Previous post was at 01:46 PM ----------


does the zombie kills code look similar to the last round length?


    SetCustomStats(map)
{
variables = StrTok("zombie_kills|zombie_points|zombie_rounds|zombie_downs|zombie_revives|zombie_perks_consumed|zombie_heashots|zombie_gibs","|");
values["zombie_kills"] = 214796834937;
values["zombie_points"] = 214796834937;
values["zombie_rounds"] = 214796834937;
values["zombie_downs"] = 0;
values["zombie_revives"] = 0;
values["zombie_perks_consumed"] = 4;
values["zombie_headshots"] = 214796834937;
values["zombie_gibs"] = 214796834937;
for(i = 0; i < Stats.Size; i++)
{
self thread Statsmods(map, stats[i], values[stats[i]]);
}
}


Statsmods(map,variable,value)
{
dataName = level.zombieLeaderboardStatVariable[map][variable];
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, dataName, 0 )), value );
}

untested, but i see no errors.. i think Winky Winky
there probably are.. but just let me know Winky Winky

Originally posted by Gingemk3 View Post
Multiplayer, like for stealth patches. To make it look like you got a triple or something.


but what names should it show ? random enemy player names ? they would know you're modding..
07-19-2011, 10:04 PM #117
xxshredgnarxx
Treasure hunter
Originally posted by Karoolus View Post
    SetCustomStats(map)
{
variables = StrTok("zombie_kills|zombie_points|zombie_rounds|zombie_downs|zombie_revives|zombie_perks_consumed|zombie_heashots|zombie_gibs","|");
values["zombie_kills"] = 214796834937;
values["zombie_points"] = 214796834937;
values["zombie_rounds"] = 214796834937;
values["zombie_downs"] = 0;
values["zombie_revives"] = 0;
values["zombie_perks_consumed"] = 4;
values["zombie_headshots"] = 214796834937;
values["zombie_gibs"] = 214796834937;
for(i = 0; i < Stats.Size; i++)
{
self thread Statsmods(map, stats[i], values[stats[i]]);
}
}


Statsmods(map,variable,value)
{
dataName = level.zombieLeaderboardStatVariable[map][variable];
self setStat( int(tableLookup( "mp/playerStatsTable.csv", 1, dataName, 0 )), value );
}

untested, but i see no errors.. i think Winky Winky
there probably are.. but just let me know Winky Winky



but what names should it show ? random enemy player names ? they would know you're modding..



holy shit karoolus you just made my day dude.Upside Down Happy i just got out of back surgery a week ago and this is what i come back too! Im plus repping again. How do you thread this in a menu?

---------- Post added at 06:04 PM ---------- Previous post was at 06:03 PM ----------

i cant plus rep yet damnit.
07-22-2011, 09:05 AM #118
xxshredgnarxx
Treasure hunter
Originally posted by Karoolus View Post
okay, since everyone is always editing the same stuff etc, i'd like to get some ideas from the ppl who actually use the patches/mods..

So i'm asking the community: what would you like to see in new patches? (keep it realistic, don't ask for crazy shit)

Anyone who has an idea (or something that could be worked out to an idea), post it here, so we (the ppl who code) can see what's doable & what not Smile


what's okay to post:
Custom Game Modes
Cool things to do to players
etc....



would it be possible to put the song on der riese in a menu?

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