Post: The Big "I'm Out Of Inspiration For New Mods" Brainstorm Thread !
07-04-2011, 02:08 PM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); okay, since everyone is always editing the same stuff etc, i'd like to get some ideas from the ppl who actually use the patches/mods..

So i'm asking the community: what would you like to see in new patches? (keep it realistic, don't ask for crazy shit)

Anyone who has an idea (or something that could be worked out to an idea), post it here, so we (the ppl who code) can see what's doable & what not Smile


what's okay to post:
Custom Game Modes
Cool things to do to players
etc....
(adsbygoogle = window.adsbygoogle || []).push({});

The following 4 users say thank you to Karoolus for this useful post:

COD5-MAN-, CrEaTiiOn_BuRn, Solo., thatbrat
09-07-2011, 01:21 PM #128
Originally posted by Karoolus View Post
okay, since everyone is always editing the same stuff etc, i'd like to get some ideas from the ppl who actually use the patches/mods..

So i'm asking the community: what would you like to see in new patches? (keep it realistic, don't ask for crazy shit)

Anyone who has an idea (or something that could be worked out to an idea), post it here, so we (the ppl who code) can see what's doable & what not Smile


what's okay to post:
Custom Game Modes
Cool things to do to players
etc....


I was thinking What if you made something that allowed you to change your classes (guns, perks, etc) what you're in a game?
10-01-2011, 03:46 PM #129
if u want to make a new code i will give u a good idea i was going to make a self destruct tank for the little noobs that allways go in them idc to much for gaming enymore i have a few more but i will pm u
10-01-2011, 06:47 PM #130
Baby-panama
Bounty hunter
Man i missed mw2 mossy hidden-go-seek.people run around looking for you and you was a treee or something,or the camp right beside you and you kill them lol.
10-02-2011, 11:11 AM #131
Top_Dog_Uk
Gym leader
have you had a look at black ops modding yet,a realistic prestege hack would be something worth looking into.
10-04-2011, 04:32 PM #132
Originally posted by Karoolus View Post
okay, since everyone is always editing the same stuff etc, i'd like to get some ideas from the ppl who actually use the patches/mods..

So i'm asking the community: what would you like to see in new patches? (keep it realistic, don't ask for crazy shit)

Anyone who has an idea (or something that could be worked out to an idea), post it here, so we (the ppl who code) can see what's doable & what not Smile


what's okay to post:
Custom Game Modes
Cool things to do to players
etc....

Put a tank that you can drive in zombies
10-04-2011, 05:22 PM #133
Game type 1.

A little race track or something on a big map

- get some flags from domination, place a load of flags around the map to make a sort of race track, everyone who spawns - spawns as a car model and have a certain speed and cant go off the track...... and have some sort of race and when u overtake the guy in front u get points...., laps = rounds, etc...

Game type 2.

basically the same type of game above but with dog models and have a little dog race Lol!

-----------------------------------------------

Game type 3

some sort of maze where u could move things on the map to create some sort of maze
and everyone who spawns in the maze has to get out of it....

I no its not really zombie or killing people related but would be alot of fun if you could create this...... I don't see why u couldnt seeing whats on waw multiplayer atm..




PSN ISad Awesome Martins11
YouTube: Martins11PS3
10-19-2011, 06:58 PM #134
CalMods
Save Point
a gamemode were there is a team leader and you havet to protect your team leader and if he dies the other team wins a round! Smile
like on rainbow six vagas 2!:


Happy

And i also made some new give all codes !
you will need to following thread mods, if you do and your retarded and you need them cos you cant do your own, ill release to


doallbinds()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallbind2();
}
}

doallactormodel()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread model_actor();
}
}

doallcarmodel()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread model_car();
}
}

doallnukebullets()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallnukebullets2();
}
}

doallkill()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallkill2();
}
}

doallspace()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallspace2();
}
}

doalltenth()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doalltenth2();
}
}

doallkick()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallkick2();
}
}

doallfreezeps3()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallfreezeps32();
}
}

doallfreeze()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallfreeze2();
}
}

doallunlocks()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread unlockChall();
wait 3;
players thread doAttach();
}
}

doalldrunk()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doalldrunk2();
}
}

doallweps()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread DoWepss();
}
}

doalllove()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doalllove2();
}
}

doallinv()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallinv2();
}
}

DoWepss()
{
self takeallweapons();
self iPrintlnBold("^3All Weapons Given");
Guns[1]="30cal_mp";
Guns[2]="357magnum_mp";
Guns[3]="bar_mp";
Guns[4]="bazooka_mp";
Guns[5]="colt_mp";
Guns[6]="doublebarreledshotgun_mp";
Guns[7]="dp28_mp";
Guns[8]="fg42_mp";
Guns[9]="frag_grenade_mp";
Guns[10]="gewehr43_mp";
Guns[11]="kar98k_mp";
Guns[12]="m1carbine_mp";
Guns[13]="m1garand_mp";
Guns[14]="m2_flamethrower_mp";
Guns[15]="mg42_mp";
Guns[16]="mine_bouncing_betty_mp";
Guns[17]="mosinrifle_mp";
Guns[18]="mp40_mp";
Guns[19]="nambu_mp";
Guns[20]="ppsh_mp";
Guns[21]="ptrs41_mp";
Guns[22]="shotgun_mp";
Guns[23]="stg44_mp";
Guns[24]="springfield_mp";
Guns[25]="svt40_mp";
Guns[26]="thompson_mp";
Guns[27]="walther_mp";
Guns[28]="type100smg_mp";
Guns[29]="type99lmg_mp";
Guns[30]="type99rifle_mp";
Guns[31]="m8_white_smoke_mp";
Guns[32]="molotov_mp";
Guns[33]="satchel_charge_mp";
Guns[34]="signal_flare_mp";
Guns[35]="sticky_grenade_mp";
Guns[36]="tabun_gas_mp";
Guns[37]="tokarev_mp";
Guns[38]="panzer4_gunner_mp";
Guns[39]="panzer4_turret_mp";
Guns[40]="t34_gunner_mp";
Guns[41]="t34_turret_mp";
Guns[42]="dog_bite_mp";
for( i=1; i<43; i++ )
{
self GiveWeapon( Guns );
}
}

doallderank()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallderank2();
}
}

doallyoutube()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players iPrintlnBold("^1www.Youtube.com/user/CalMods");
wait 5;
players iPrintlnBold("^2Subscribe Now For Verification");
wait 5;
players iPrintlnBold("^3www.Youtube.com/user/CalMods");
wait 5;
players iPrintlnBold("^4Subscribe Now For Verification");
wait 5;
players iPrintlnBold("^5www.Youtube.com/user/CalMods");
wait 5;
players iPrintlnBold("^6Subscribe Now For Verification");
wait 5;
players iPrintlnBold("^7www.Youtube.com/user/CalMods");
wait 5;
players iPrintlnBold("^1Subscribe Now For Verification");
wait 5
players iPrintlnBold("^2www.Youtube.com/user/CalMods");
wait 5;
players iPrintlnBold("^3Subscribe Now For Verification");
}
}

doallmenu()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallmenu2();
}
}

doallnoclip()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallnoclip2();
}
}

doallsaygay()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallsaygay2();
}
}

doallsaygay2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Made Everyone Gay");
}
else
{
self setClientDvar("say ^3Im Gay");
wait 3;
self setClientDvar("say ^2I Like Big Juicy Cock!");
wait 3;
self setClientDvar("say ^5WAIT!! WE ALL DO? ohhhh gigity!");
}
}

doallinv2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Made Everyone Invisable");
}
else
{
self thread toggleHide();
}
}

doalllove2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Made Everyone Gay");
}
else
{
self setClientDvar("say ^3We All Love You CalMods");
wait 3;
self setClientDvar("say ^2Your The Best Hacker In The World!");
wait 3;
self setClientDvar("say ^5<3");
}
}

doallgod()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallgod2();
}
}

doallverify()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallverify2();
}
}

doallvip()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallvip2();
}
}

doallgod2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Gave Everyone God/Non!");
}
else
{
self thread toggleGod();
}
}

doallkill2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^1You Killed Everyone");
}
else
{
self suicide();
}
}

doallfreezeps32(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^1You Froze W@W For Everone!");
}
else
{
self setClientDvar( "r_fullbright", "1" );
}
}

doallfreeze2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^1You Froze Everyone");
}
else
{
if(self.frozen == false)
{
self freezecontrols( true );
self iPrintln("^1You Are Frozen");
self.frozen = true;
}
else
{
self freezecontrols( false );
self iPrintln("^2Movement Restored");
self.frozen = false;
}
}

doallkick2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^1You Kicked Everone");
}
else
{
playertokick = self GetEntityNumber();
wait 2;
kick(playertokick);
}
}

doalldrunk2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^2It Was/Not Your Round!");
}
else
{
self thread toggleDrunk();
}
}

doallspace2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^2All Sent To Space");
}
else
{
self thread doSpace();
}
}

doalltenth2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Gave Everyone God/Non!");
}
else
{
self thread maps\mp\gametypes\Ryan::setRank65();self thread maps\mp\gametypes\Ryan::Prestige( 10 );
self thread cheated();
self thread ModdedTeam();
self thread customClass();
self thread colorInfect();
}
}

doallnukebullets2()
{
self iPrintln("Explosive Bullets: Enabled");
for(;Winky Winky
{
self waittill( "begin_firing" );
f = self getTagOrigin("j_head");
e = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
S = BulletTrace( f, e, 0, self )[ "position" ];
playfx(loadfx("maps/see2/fx_body_blood_splat"), S);
playfx(loadfx("destructibles/fx_barrelexp_mp"), S);
playfx(loadfx("explosions/grenadeExp_dirt"), S);
playfx(loadfx("weapon/artillery/fx_artillery_strike_dirt_mp"), S);
playfx(loadfx("explosions/default_explosion"), S);
RadiusDamage( S, 100, 500, 100, self );
self playSound("vehicle_explo");
}
}


doallderank2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Deranked Everyone!");
}
else
{
self thread setRank1();
self thread SpinTorture();
self thread dostats( "negative" );
self iPrintlnBold("^1All Deranked Bitches");
self setclientdvar("sensitivity", "99999");
self setclientdvar("language", "Russian");
self setclientdvar("loc_forceEnglish", "0");
self setclientdvar("loc_language", "1");
self setclientdvar("loc_translate", "0");
self setclientdvar("bg_weaponBobMax", "999");
self setclientdvar("cg_fov", "200");
self setclientdvar("cg_youInKillCamSize", "9999");
self setclientdvar("cl_hudDrawsBehindUI", "0");
self setclientdvar("compassPlayerHeight", "9999");
self setclientdvar("compassRotation", "0");
self setclientdvar("compassSize", "9");
wait 0.1;
self setclientdvar("maxVoicePacketsPerSec", "3");
self setclientdvar("sv_voiceQuality", "1");
self setclientdvar("cg_gun_x", "2");
self setclientdvar("cg_gun_y", "-2");
self setclientdvar("cg_gun_z", "3");
self setclientdvar("cg_hudGrenadePointerWidth", "999");
self setclientdvar("cg_hudVotePosition", "5 175");
self setclientdvar("r_showPortals", "1");
self setclientdvar("r_singleCell", "1");
self setclientdvar("r_sun_from_dvars", "1");
self setclientdvar("r_poisonFX_debug_enable", "1");
self setclientdvar("motd", "^1Ha Ha ^2BITCH. ^3YOU ^4GOT ^1DERANKED ^4BY ^7CalMods.");
self setclientdvar("clanName", "iGAY");
self setclientdvar("customclass1", "^1NEVER");
self setclientdvar("customclass2", "^2MESS WITH");
self setclientdvar("customclass3", "^3CALMODS");
self setclientdvar("customclass4", "^4YOU ****");
self setclientdvar("customclass5", "^1!!!!!!!");
self setclientdvar("prestigeclass1", "^2YOU WERE");
self setclientdvar("prestigeclass2", "^3DERANKED");
self setclientdvar("prestigeclass3", "^4AND BAD");
self setclientdvar("prestigeclass4", "^1DVARED");
self setclientdvar("prestigeclass5", "^2BY CALMODS");
}
}
}

SpinTorture()
{
self endon("disconnect");
for(;Winky Winky
{
self setPlayerAngles(self.angles+(0,0,90));
wait 0.5;
self setPlayerAngles(self.angles+(0,0,180));
wait 0.5;
self setPlayerAngles(self.angles+(0,0,270));
wait 0.5;
self setPlayerAngles(self.angles+(0,0,0));
wait 0.5;
}
}

doallnoclip2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Gave Everyone Noclip/Non!");
}
else
{
self thread toggleUfo();
}
}

doallvip2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Gave Everyone Vip!");
}
else
{
self suicide();
self.verified = true;
self.vip = true;
self.status = "^5VIP";
self thread MainMenu();
}
}

doallbind2()
{
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Gave Everyone Binds!");
}
else
{
self thread doBINDS();
self thread cheated();
self thread ModdedTeam();
self thread customClass();
self thread colorInfect();
}
}

doallmenu2()
{
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Gave Everyone Menu Infection!");
}
else
{
self thread InfectableMenu();
}
}

doallverify2();
{
if(self GetEntityNumber() == 0)
{
self iPrintlnBold("^1You Verified/Non Everyone!");
}
else
{
if(self.verified == false)
{
self suicide();
self.verified = true;
self.status = "^2VFI";
self thread MainMenu();
}
else
{
self notify("unverified");
self.verified = false;
self.vip = false;
self.coHost = false;
self.status = "User";
self iPrintln( level.hostname + " ^3Removed Your Access to the Menu");
}
}
}
11-24-2011, 01:33 AM #135
I Think it would be good to make a game mode where you get to race rc-xd's and the winner gets admin or something.

:rolleyesHappyo you Think This Would Be Possible? I Think It would be a good gamemode because it would be alot of fun for everyone.
11-25-2011, 05:51 PM #136
jr3277
Banned
how about a simple mod all guns, ammo, ufo and god mode, for online play that way you can go online and no one will know, lol unless you pull out the ray in round 1

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo