Post: GT6 Game Physics Testing
04-30-2014, 09:03 PM #1
SiNiST3R
Samurai Poster
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GT6 Physics Testing & Analysis

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Lap Battles
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Here are some videos (I can only add 2 so Ill link post where videos are posted when I can)



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The following 9 users say thank you to SiNiST3R for this useful post:

Jounijkk, kazzbakkisback, nextgole, OdeFinn, P$ycho, policedu, q-k, turbo_nova2l, tyronekfc
07-01-2015, 03:30 AM #893
SiNiST3R
Samurai Poster
Running hour long races with wear on you notice cars seriously fall off pace after a few laps, struggling to get to the pits. Even if they are initially quick, it doesn't last long before they are falling apart. I like my cars to hold up even if the race is long, Id prefer they stay consistent as the tires wear out then be super fast for a lap or 2 then next to underivable until it makes it back to the pits. Its funny because often even the sprint races with 10 to 20 laps & tire wear on good tire wear will win races, what I see is often all cars on the field are somewhat the same tuned same style I guess or at least very similar, they fall apart around the same lap and so it balances out, often somebody comes in with a good tune on his car outlasting everybody taking an easy win...

I've won races with a car that does not hot lap as fast as some of the other cars on the field but it out last them and is more consistent across the lap spread.

The following 2 users say thank you to SiNiST3R for this useful post:

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07-01-2015, 06:01 PM #894
SiNiST3R
Samurai Poster
It had to rain today.. Moving and gonna be in and out next few days as I move services n shit. Crazy how my city has a moving day where everybody in the city moves on the same day First of July every year. It's crazy, that's Montreal for yah lol
07-01-2015, 10:40 PM #895
Jounijkk
Do a barrel roll!
Online race, track settings real, tyre wear very fast, big Willow

Tyre wear after 10 laps
FL 6
FR 8
RL 7
RR 9

Time 10 laps14,41 with grid start.

I don't know is the tyre wear or time good or bad. At least driving is more difficult, because the car is changing lap after lap.

This type of time is much better to see, witch type of setup is good. Much better than one lap time. If I do my all setups among this type of evaluation, I think my setups would be hugely different ( = Odetype or Sinistertype ). I haven't done this kind of test before - it opens a new way to see things of setup.
Jouni

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OdeFinn
07-02-2015, 12:23 AM #896
OdeFinn
Bounty hunter
@Jouni, that time and you'll watch my tail lights from quite distance.. My lap times started to drop after 8 lap, but not drastically.
This is thing what separates setups made for arcade style and more "realistic" style. Smile

Edit: looking again on your time, not as tired mind counted 1:40 laps.. 1:28.1 lap average, that's good average. First lap gives bonus second per lap, means 1:27 average after first lap. Good.

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Jounijkk
07-02-2015, 09:23 PM #897
Good discussion here guys. Just read some of the camber posts: I'm currently on cam -0.5/-2.0, toe -0.35/0.00. Just checked and that's quite similar to Jouni's alignment apart from the rear toe.

While I was doing my usual "add rear ARB to get rid of mid corner understeer" I tried adding rear spring a bit instead of another ARB click. It felt nicer but it's not something I normally do. Don't know if perhaps I was "between" two ARB settings and the spring gave finer tuning. Felt like the timing was different for the car following mid corner control inputs, preferred it in this case.

Still using stock aero and diff and have only run on streets (real car approaching MOT test so not much time for GT6!). Usually 1'20.xx if I don't make mistakes. Best was a 1'19.6, caught the hard left at the bottom of the hill well by fluke.

Cheers,

Bread

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07-03-2015, 01:46 AM #898
SiNiST3R
Samurai Poster
Originally posted by bread82 View Post

While I was doing my usual "add rear ARB to get rid of mid corner understeer" I tried adding rear spring a bit instead of another ARB click. It felt nicer but it's not something I normally do. Don't know if perhaps I was "between" two ARB settings and the spring gave finer tuning. Felt like the timing was different for the car following mid corner control inputs, preferred it in this case.

Cheers,

Bread


Precisely. Because we only have 7 clicks ARB the SR absolutely can and should be use to hone in on the fine spot. The 2 combined make up the roll resistance over a given Axel.

This is fun too for tuning roll coupling. You can keep overall axle grip the same while lightening up (or making heavy) the inside tire for best grip balance..

Raising SR while lowering ARB makes the inside wheel heavy, when lowering SR and raising ARB lightens up the inside tire.. All while keeping the roll resistance over the Axel the same.

_________________

Got the wheel out testing if "Controller Steering Sensitivity" setting;

A ) Has an impact on the animation changing the speed when using a G27

B ) Has any impact driving when using a G27

Results after Testing

A ) None at all

B ) None at all

Conclusion
Controller Steering Sensitivity has Zero impact when using a Steering wheel and only has an effect when using a Controller.

_________________________

First run with the Tomahawk and wow the tech all together is quirky, needs some better drive by wire tech so that there is more consistency of input to output. Better software interpreting the drivers inputs is a must. The guys who built the F16's Fly-By-Wire hardware/software should handle that lol. There is just so much varyations to Steering angle required when the flaps go into fly the car around corners mode, more consideration for input should be made as in only viciously steer the car to either side if I give more Steering angle.

I managed 1:11.XXX at Silverstone GP Clean and rather fresh replay. I'll record it when I get that equipment out.

I'm on phone internet until service is moved so I'll go after the Seasonals s when I got full internet.

____________________

I love the interest you guys have in these little events. They are simple, not overly complicated or only serving to fluff an ego, I appreciate the guys involved are all driving tuning experimenting and best of all people are actually trying to learn off each other and looking into how and why set up combos work the way they do instead of just acting like it while tuning like drones....

Hats off to you guys, cuz really its you guys getting involved that make it interesting.

Much of the reasoning behind the 2 tracks is to highlight how different things will do better at each track while they are at the same overall location. A car more aimed at Streets may suffer a bit at Big, vise versa. Downforce even these low figures can play a big roll. It can help and it can hurt, depends where your going. Same with many things, but Aero is what is our spotlight.
07-03-2015, 07:50 PM #899
SiNiST3R
Samurai Poster
After pushing as hard as I could 1:26's are my best at Big Willow, at Streets of Willow so far fastest lap is 1:20.095 but only did a few laps, 1:19's no problem.

The car feels great, this spec is very nice, the car feels good on any Sport Tire so great for long races as tire selection can be used to gain an advantage.

I'll have more time for getting back behind the wheel over the weekend. I've got internet getting moved on the 7th, so we can try to arrange some Online time to hook up. When that happens there will be good warning on here so anybody who wants to join is welcome to.

The following 2 users say thank you to SiNiST3R for this useful post:

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07-03-2015, 09:36 PM #900
OdeFinn
Bounty hunter
@sinister, I believe at without wing these go faster on both tracks. I'm doing wingless version soon to test it. If tire wear stays nearly same it would do the job.
07-03-2015, 11:28 PM #901
SiNiST3R
Samurai Poster
Love skinning cats Happy

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