Originally posted by acevt06
Hey sin, was just reading up on this thread (which you put a lot of quality time into) and I have 1 question. Do you think/feel that the gt6 physics are indeed a reflection of real life car capabilities and movement. I was really noticing that even with all aids off, sometimes the driver still reduces full turning mobility. I don't use a wheel so I wouldn't know anything pertaining to that feel.
Yes I do to an extent. There are a few sides to this coin. Only car specifically made for GT6 take into account GT6 dynamics fully from acquisition of data to in the game. GT4, GT5P, and GT5 cars do not . Its my experience that cars built for GT6 specifically work best in GT6. So when I say a classic like the Ferrari 250 GT has epic feel it doesn't mean the 510 Nissan will be as well done, because it wont, its not. I have to then take into consideration it handles as I would expect but that's from experience driving a lot of different cars and not the 250 GT, not many in the GT community have if any. Put it all aside the car feels as I would expect it to.
But, and its a big one
There is a difference between real world suspension dynamics and GT6 suspension dynamics. I go over much of this in my suspension theories
You must login or register to view this content. when I was able to confirm my theories using data from the SpecDB thanks to a source that provided me with much great stuff, but Id rather not blow them up so they get hounded by request.
PD has used brilliant techniques with KW data to recreate the feel of many cars in stock trim, on stock tires.
Its also important to only use ABS on cars that have ABS. As the Ferrari 250 GT feels very real with no ABS but fake as soon as ABS is used, HOWEVER cars like the M4 with super fine Ceramic Disk Brakes that run ABS that cannot be disabled feel more real with ABS on.
Unless the Resto Mod feel is whats being sought after, but this is not an authentic feel, and looses points at Concours d'Elegance.
When it comes to Tuning cars
These differences more or less are reflective in the slider levels behind the numbers and one doesn't have to know any of it so long as they apply proper technique to the sliders. PD has built it to be like so, simple and easy to tune 1200 cars without the need to get personally aquainted with the car as you do in real life. IRL years are spent on one car sometimes.
Think of GT6 tuning more about proper technique as a whole in general vs proper technique on a specific car per se.
Tuning mods in GT6 are different from modding the real car. Not real life per se, but the real car, no mods are real or really reflective of real life mod.
Power mods are power multipliers multiplying points in the power band. The real world can still be reflected in final numbers but not necessarily for the marked reasons. ie X mod + Y mod + Z mod in game results in similar power to car with X real life set up even if the 2 set ups are different so long as the numbers and power curve somewhat match. The real life curves I dont think will ever line up perfectly.
Weight is weight, if they line up they line up, using actual curb weight.
Suspension tuning is more of the same but the real world can have set ups reflective in the game
LSD tuning think of every 1 as a friction plate, a "2" on any setting has 2 friction plates, a "60" setting has 60 friction plates and thats as many as we can stuff in.
The Limits in GT6 are completely fictitious.
As far as power limits The AMS Alpha 12 GTR is a great example the real life car with soooo much more power than the in game version.
The same can be said for weight reductions, and chassis stiffness. IRL one could make a complete carbon fiber body etc if they had the cash and so choose to. IRL they we can also add roll bars and braces all over the place and cut wherever we like, there is just no limits really IRL.
With all the real suspension set ups we can recreate in GT6, we cannot recreate all real word set ups in the game. So yes and no. We can do a lot of realistic stuff in GT6 but we cannot go to the limits or match every real world set up. A car IRL can have more than 1 deg toe for example, remove roll bars or use much stiffer than we have in the game.
IRL we can keep adding friction plates to the LSD until its locked and so the range from our 60 friction disk to locked is unobtainable, or past our in game limit of tuning.
PD obviously for game sake had not much choice but to have limits. The limits of everything line up to each other. Suspensions can be tuned for max power, min weight, and max grip tires.
My approach has been very different to many having played GT since 1998/99 and I feel Ive looked at things differently with experience as a Mechanic & tuning + modifying my own cars and cars for customers and friends, so I have a different perspective than the average gamer whos been playing gt for a long time.
I cant get real feel for the game at all if there is a driving line and gear shift indicator manipulating my mind into thinking Im plotting braking points like I do at the track IRL. Only with them turned off and no assist do I feel as tho Im pushing limits at a track. One can run it so real as to consider a crash game over, next car for a few days as that one is under repair, so drive it like crashing it removes it from being driven & if I want to set some times with it I cant get too crazy.
But there is a Video Game Mentality that should be recognized
Many want to to quick tune for 5 min to jump in a quick match, tuning cars takes time IRL & In Game If applying a real world approach feeling out the car and settings. There is nothing quick about it. Or hot lap a million times hitting the corner the same way every time but progressively pushing the limits of each corner resetting after passing it and just toning it down a bit next run where the limit was passed,and going around the track finding the limit by passing it on each corner multiple times then after a week of doing so present a time as if thats reflective of a guy IRL hitting the track for 10 laps to set a hot lap.
Much of the experience we have is about how we approach the game.
Much of tuning is to maximize use of our tires for the life of the tires involving multiple pit stops across a race with many laps not just 10 or 20. & In this GT6 race environment many are using those assist like driving line and gear shift indicator to plot brake points etc every bodies using ABS on every car there and quite often very few pit stops if any, there is not all that much real about that as a race environment so people play along.
Some clubs get more serious and take it to longer races and more pit stops but they wont show you their set up, often they will say zero camber tunes get left at the pits as they run out of tire before any of the camber tunes.... I think that's funny, often you can learn so much from so little if you know what to look for or listen to.