Post: GT6 Game Physics Testing
04-30-2014, 09:03 PM #1
SiNiST3R
Samurai Poster
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GT6 Physics Testing & Analysis

These are Post of Interest

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Lap Battles
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Here are some videos (I can only add 2 so Ill link post where videos are posted when I can)



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The following 9 users say thank you to SiNiST3R for this useful post:

Jounijkk, kazzbakkisback, nextgole, OdeFinn, P$ycho, policedu, q-k, turbo_nova2l, tyronekfc
06-26-2015, 02:53 AM #857
SiNiST3R
Samurai Poster
This thing is nuts

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I love the Vision Gran Turismo Program..

Driving the Experimental is simply Mental. The car accelerates likes its engaging warp drive and stops like its slowing down the rotation of the earth....


Acceleration that makes guys on these

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say "Holly Shit that's fast" (Yup still periodically messing with Ride & recently got MotoGP 15)

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Unfortunaly I cant talk much about it other than speaking on the acceleration and braking. Ive got the G27 packed and its been years since Ive played more than 5 min with a DS3.. Im thinking I have to un-pack it over the weekend to try this thing out because Hot Damn its one Bad Bitch.

The few laps I've done with DS3 have me itching to break the wheel out, its got an odd feeling in the corners Feels a lil bit like the 2X but hard to say before I run it with my G27..

I really would of liked the G-Suits to be purchasable but It works I guess they are the cars that need them.
06-26-2015, 04:36 PM #858
SiNiST3R
Samurai Poster
Pushing for a sub 1:20 at Silverstone GP with an all Default SRT X VGT is tough on DS3.. Takes a bit of getting used to but still not as hard to drive with DS3 as I was expecting or as bad as some are making it out to be. You have to drive it based on how fast its going and speeds change rapidly. Also the active Aero makes for some serious cornering ability on power at speed, the learning curve is learning how far you can push it and how to push it right, the results are astonishing.


Back in GT4 days I was pretty quick on a DS3 but I'm a lil rusty since then lol.
06-26-2015, 04:52 PM #859
Jounijkk
Do a barrel roll!
Originally posted by SiNiST3R View Post
Im only on the fence about lil details. Should we use Rigidity and make wing mandatory.. Im open to letting wing be tuners choise but rigidity will either be mandatory on or mandatory off..


The Tomahawk X is an absolute ballistic missile, a Hyper car Wet Dream, such a bummer we cant use the G-Suits in other cars..

Heard it here first. The Tomahawk X has ERS Boost button that will also retract the wing and flaps to streamline the car for insane top speeds...

All Stock 413mph unbelievable...


I think Ode and Bread are the right persons to answer that question or You just make Your decision.

Jouni
06-26-2015, 11:38 PM #860
OdeFinn
Bounty hunter
I'm ready for either wing or without, normally liking do cars without it, and there was some regulation on scca on those what prevents aero usage, so maybe without?
Body rigidity improvement is good idea to trying simulate roll cage, so giving vote for it.
06-27-2015, 12:38 AM #861
SiNiST3R
Samurai Poster
Originally posted by OdeFinn View Post
I'm ready for either wing or without, normally liking do cars without it, and there was some regulation on scca on those what prevents aero usage, so maybe without?


I was thinking the exact same thing. I prefer to run "Street" cars without, but I feel this is going for the Street car built to a somewhat entry level racing spec. The aero is also very minimal..

I think going for optional on the wing is best

Originally posted by OdeFinn View Post
IBody rigidity improvement is good idea to trying simulate roll cage, so giving vote for it.


the roll cage and effect is something I think should be uniform and I think the roll bar effects enhance the event..

Full Specs coming \Soon, awesome car spec, just great to drive
06-27-2015, 01:44 AM #862
SiNiST3R
Samurai Poster
Eight-Six Family Spec Racing

8-6 / FR-S / BRZ
450pp 259hp 1128kg
Sports Hard Tires

Qualified cars are as follows: Toyota 86 GT '12 / Subaru BRZ S '12 / Scion FR-S '12

Build Sheet

GTAuto
Cars MUST have Oil Changed & Improved Rigidity Installed
Rims (Optional) However Drivers MUST use the Tuners Rims in Same Size so there is no issues with cars not being fully to spec.

Power
Intake Tuned
Isometric Exhaust Manifold
Sports Catalytic Converter
Semi-Racing Exhaust

Body
Body Kit: (Optional)
Wing (Optional)

Stage 1 Weight Reduction
Carbon Hood either option
Window Weight Reduction
Ballast Forbiden

Suspension & Brakes
Fully Adjustable Suspension
Standard Brakes ABS Disabled

Drivetrain
Twin Plate Clutch (Optional)
Adjustable Limited Slip Differential (Optional)


The Tracks that will be used are as follows:

Big Willow & Streets of Willow

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bread82, Jounijkk, OdeFinn
06-27-2015, 06:00 AM #863
SiNiST3R
Samurai Poster
SRT Tomahawk VGT X

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G-Test @ SSRX

5-G Off the line full throttle with ERS/DRS Boost

10.5-G Banked Corner Holding ERS/DRS Boost

21-G Braking from 420 mph to Zero mph

Analyzed in MoTeC i2 Pro

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Yeah the G-Suit is a must lmfao
06-27-2015, 08:04 AM #864
21 G! Sh*t the bed! That's air to air missile territory.

Love the active aero on that thing. Reminds me of the Predator snarling!
06-27-2015, 03:34 PM #865
OdeFinn
Bounty hunter
About 86 specs, stated overall weight is right if using weight reduce stage 1, not 2 as listed, which is value what we use?

I'm assuming at ballast is forbidden, happy if so, but no mention about is it legal or not and is weight minimum or maximum, or mandatory as is without ballast.

Stage 1 weight, no ballast, no wing, stock LSD, three lap first runs:
1:23.0 streets, needs practice on track, too weird for me.
1:27.5 big, bit practice needed on track.

Tune needs bit tweaking. Smile

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SiNiST3R

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