Post: Lets Start looking for a way to load custom maps.
02-22-2011, 09:29 PM #1
oX-matto-Xo
#1 Chaos MW3
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What I found was DLC Maps are signed, so what I did to test this out was, grab the mp_shipment_load.ff file from my Cod4 disc, and paste it in the DLC mappack1 folder, to see if it would load the "loading screen"

However it didnt load, it just froze my ps3.. which mean the ff file is corrupt.

So I decide to swap over my other DLC "loading screen" file to a different map file.

This is what you get.



As you can see, im using the Killhouse loading image, for the map Creek. It works perfectly.

The only way we can get around to load custom maps, is to Open up the EBOOT_MP.bin which alot of people know how to do now, since Black Ops.

To change the excute name of the map, (So it will boot your Custom Map, not the DLC one)

And also, pasting in the header of the dlc maps into your cutom map.

I do know that, consoles dont carry IW iwd file, as it is all stored inside the .ff file of the map. So im not sure how to load the bsp images.


Quote and Response

Originally posted by UK
actually for the last bit your wrong,the iw files are located on the actual disk,not your HDD,if i can only remember where they are,but i think they are merged with a FF file(not the maps) and it isnt the patch.ff.also,it is possible,because i have there tools,theres gotta be a conversion tool that allows you to run the unsigned versions on any platform(if you can do that on pc its got to work with the ps3)and if i do find were the IW files are located,that should fix the corrupt problem easier.


Are you sure those files are located on the Disk?

1. I believe you in a way, because all the textures and materials are located on the disc in the packfile1.pak

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2. Maps like Chinatown, have unique texture. I have not seen a simular texture on any other map. This is why I thought to myself that all the textures are located within the .ff file.

Comparison

In the Mw2 map packs contain the map, but also the imagefile.pak which contain all the textures like "packfile1.pak" on Cod4.

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So maybe your right, about Cod4 runs the images from the Disc, So this means custom maps will only load the same textures on the PAK on the Disc?
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02-25-2011, 07:25 PM #65
Originally posted by Xo View Post
Anyone got any idea's?


those files dont work,i forgot to reply but anyway we got to find away to view the ps3 ui_mp so we can access the map settings.

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