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Ok I want to keep this thread as a BLOG, because I want people to input there knowledge into this thread.
What I found was DLC Maps are signed, so what I did to test this out was, grab the mp_shipment_load.ff file from my Cod4 disc, and paste it in the DLC mappack1 folder, to see if it would load the "loading screen"
However it didnt load, it just froze my ps3.. which mean the ff file is corrupt.
So I decide to swap over my other DLC "loading screen" file to a different map file.
This is what you get.
As you can see, im using the Killhouse loading image, for the map Creek. It works perfectly.
The only way we can get around to load custom maps, is to Open up the EBOOT_MP.bin which alot of people know how to do now, since Black Ops.
To change the excute name of the map, (So it will boot your Custom Map, not the DLC one)
And also, pasting in the header of the dlc maps into your cutom map.
I do know that, consoles dont carry IW iwd file, as it is all stored inside the .ff file of the map. So im not sure how to load the bsp images.
Quote and Response
Originally posted by UK
actually for the last bit your wrong,the iw files are located on the actual disk,not your HDD,if i can only remember where they are,but i think they are merged with a FF file(not the maps) and it isnt the patch.ff.also,it is possible,because i have there tools,theres gotta be a conversion tool that allows you to run the unsigned versions on any platform(if you can do that on pc its got to work with the ps3)and if i do find were the IW files are located,that should fix the corrupt problem easier.
Are you sure those files are located on the Disk?
1. I believe you in a way, because all the textures and materials are located on the disc in the packfile1.pak
2. Maps like Chinatown, have unique texture. I have not seen a simular texture on any other map. This is why I thought to myself that all the textures are located within the .ff file.
Comparison
In the Mw2 map packs contain the map, but also the imagefile.pak which contain all the textures like "packfile1.pak" on Cod4.
---------- Post added at 05:35 PM ---------- Previous post was at 05:20 PM ----------
Originally posted by Xo
Okay, go on MSN so its easyier.
ive got them ready and uploaded to mediafire,you need both files in order to run the maps(if they do)
You must login or register to view this content. (mp_test_map.ff) You must login or register to view this content. (mp_test_map_load.ff)
place both files in the root of your BDdisk or place them inside your USDIR file on the backup,i would advise you to load this through bypass,so add this bind: bind DPAD_UP "map mp_test_map" <--try that for the time being,the map supports tdm,dom,dm,ctf,sab and snd.
you ONLY can load this map,dont try getting friends in because they mite not have the current maps.
---------- Post added at 05:35 PM ---------- Previous post was at 05:20 PM ----------
ive got them ready and uploaded to mediafire,you need both files in order to run the maps(if they do)
You must login or register to view this content. (mp_test_map.ff) You must login or register to view this content. (mp_test_map_load.ff)
place both files in the root of your BDdisk or place them inside your USDIR file on the backup,i would advise you to load this through bypass,so add this bind: bind DPAD_UP "map mp_test_map" <--try that for the time being,the map supports tdm,dom,dm,ctf,sab and snd.
you ONLY can load this map,dont try getting friends in because they mite not have the current maps.
---------- Post added at 05:35 PM ---------- Previous post was at 05:20 PM ----------
ive got them ready and uploaded to mediafire,you need both files in order to run the maps(if they do)
You must login or register to view this content. (mp_test_map.ff) You must login or register to view this content. (mp_test_map_load.ff)
place both files in the root of your BDdisk or place them inside your USDIR file on the backup,i would advise you to load this through bypass,so add this bind: bind DPAD_UP "map mp_test_map" <--try that for the time being,the map supports tdm,dom,dm,ctf,sab and snd.
you ONLY can load this map,dont try getting friends in because they mite not have the current maps.
Thanks, il test them now.
---------- Post added at 06:10 PM ---------- Previous post was at 05:57 PM ----------
Just tested it, nothing happens. I dont this the game can find the maps! If i put these in the DLC I would have to edit the "edat" file so it tells the system where the maps are, and the name of the map.
When you made this test map, could you name anything inside the patch to mp_creek.ff?
Because I tried a 4th method by changing the name of mp_test_map.ff to mp_creek.ff and it just froze.. So is there something inside the .ff file thats named differently?
---------- Post added at 06:10 PM ---------- Previous post was at 05:57 PM ----------
Just tested it, nothing happens. I dont this the game can find the maps! If i put these in the DLC I would have to edit the "edat" file so it tells the system where the maps are, and the name of the map. I cant think of any other methods.
i got 4 other ways,but it involves looking into the images and ui_mp.ff,first try and decrypt the ui_mp.ff and send them across and ill find the map load settings,also,another way we can get this to load is if we edit the patch_mp.ff you will find different GSC`s for each map pack map,e.g broadcast,creek.gsc etc... make a new gsc and copy n paste the stuff from one of the original maps and edit the map name and location.
i got 4 other ways,but it involves looking into the images and ui_mp.ff,first try and decrypt the ui_mp.ff and send them across and ill find the map load settings,also,another way we can get this to load is if we edit the patch_mp.ff you will find different GSC`s for each map pack map,e.g broadcast,creek.gsc etc... make a new gsc and copy n paste the stuff from one of the original maps and edit the map name and location.
Well I cant decrypt it but ive decompressed the ui_mp.ff for you here, im not sure if its for any use.