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Ok I want to keep this thread as a BLOG, because I want people to input there knowledge into this thread.
What I found was DLC Maps are signed, so what I did to test this out was, grab the mp_shipment_load.ff file from my Cod4 disc, and paste it in the DLC mappack1 folder, to see if it would load the "loading screen"
However it didnt load, it just froze my ps3.. which mean the ff file is corrupt.
So I decide to swap over my other DLC "loading screen" file to a different map file.
This is what you get.
As you can see, im using the Killhouse loading image, for the map Creek. It works perfectly.
The only way we can get around to load custom maps, is to Open up the EBOOT_MP.bin which alot of people know how to do now, since Black Ops.
To change the excute name of the map, (So it will boot your Custom Map, not the DLC one)
And also, pasting in the header of the dlc maps into your cutom map.
I do know that, consoles dont carry IW iwd file, as it is all stored inside the .ff file of the map. So im not sure how to load the bsp images.
Quote and Response
Originally posted by UK
actually for the last bit your wrong,the iw files are located on the actual disk,not your HDD,if i can only remember where they are,but i think they are merged with a FF file(not the maps) and it isnt the patch.ff.also,it is possible,because i have there tools,theres gotta be a conversion tool that allows you to run the unsigned versions on any platform(if you can do that on pc its got to work with the ps3)and if i do find were the IW files are located,that should fix the corrupt problem easier.
Are you sure those files are located on the Disk?
1. I believe you in a way, because all the textures and materials are located on the disc in the packfile1.pak
2. Maps like Chinatown, have unique texture. I have not seen a simular texture on any other map. This is why I thought to myself that all the textures are located within the .ff file.
Comparison
In the Mw2 map packs contain the map, but also the imagefile.pak which contain all the textures like "packfile1.pak" on Cod4.
We should test maps from the MW2 map packs first O_o Has anyone tried it? They should be about the same. We would probably just have to edit the eboot. Or maybe it'd be simple enough to run the MW2 Maps if we renamed them.
Edit: Wow I just saw matto say this up there... I probably should have read first :p nice to see we're thinkin alike though xD
We should test maps from the MW2 map packs first O_o Has anyone tried it? They should be about the same. We would probably just have to edit the eboot. Or maybe it'd be simple enough to run the MW2 Maps if we renamed them.
Edit: Wow I just saw matto say this up there... I probably should have read first :p nice to see we're thinkin alike though xD
Taco, I tested I mw2 map. it doesnt work. It just freezes my ps3. Its the same when I put in mp_shipment.ff from the actuall Cod4 disc backup.
The DLC map is signed, so only that specific DLC will work with the specific maps. I think there is a header somewhere.