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Ok I want to keep this thread as a BLOG, because I want people to input there knowledge into this thread.
What I found was DLC Maps are signed, so what I did to test this out was, grab the mp_shipment_load.ff file from my Cod4 disc, and paste it in the DLC mappack1 folder, to see if it would load the "loading screen"
However it didnt load, it just froze my ps3.. which mean the ff file is corrupt.
So I decide to swap over my other DLC "loading screen" file to a different map file.
This is what you get.
As you can see, im using the Killhouse loading image, for the map Creek. It works perfectly.
The only way we can get around to load custom maps, is to Open up the EBOOT_MP.bin which alot of people know how to do now, since Black Ops.
To change the excute name of the map, (So it will boot your Custom Map, not the DLC one)
And also, pasting in the header of the dlc maps into your cutom map.
I do know that, consoles dont carry IW iwd file, as it is all stored inside the .ff file of the map. So im not sure how to load the bsp images.
Quote and Response
Originally posted by UK
actually for the last bit your wrong,the iw files are located on the actual disk,not your HDD,if i can only remember where they are,but i think they are merged with a FF file(not the maps) and it isnt the patch.ff.also,it is possible,because i have there tools,theres gotta be a conversion tool that allows you to run the unsigned versions on any platform(if you can do that on pc its got to work with the ps3)and if i do find were the IW files are located,that should fix the corrupt problem easier.
Are you sure those files are located on the Disk?
1. I believe you in a way, because all the textures and materials are located on the disc in the packfile1.pak
2. Maps like Chinatown, have unique texture. I have not seen a simular texture on any other map. This is why I thought to myself that all the textures are located within the .ff file.
Comparison
In the Mw2 map packs contain the map, but also the imagefile.pak which contain all the textures like "packfile1.pak" on Cod4.
take a map out, for example put your image in the creek folder and make the game think your running creek when actualy your running your own map, which means you do not have to go through all the trouble of spawn logic and shit just change the co-ordinates
take a map out, for example put your image in the creek folder and make the game think your running creek when actualy your running your own map, which means you do not have to go through all the trouble of spawn logic and shit just change the co-ordinates
Its not that easy. PC maps contain; mp_mapname.ff, mp_mapname_load.ff mp_mapname.iwd
The iwd, contain all the textures and images and detail for the map. e.g. Brick walls, trees, tiles on the roof, etc..
But console maps contain 2 files: mp_mapname.ff and mp_mapname_load.ff
The mp_mapname.ff on consoles contain the iwd inside, so its kind of hard to make us load maps on consoles. Im just trying to find out away.
Also, if you take one of the maps from your DLC folder, e.g. mp_creek.ff and offzip.exe to decompress it, you will start to see info mation on map textures.
Its not that easy. PC maps contain; mp_mapname.ff, mp_mapname_load.ff mp_mapname.iwd
The iwd, contain all the textures and images and detail for the map. e.g. Brick walls, trees, tiles on the roof, etc..
But console maps contain 2 files: mp_mapname.ff and mp_mapname_load.ff
The mp_mapname.ff on consoles contain the iwd inside, so its kind of hard to make us load maps on consoles. Im just trying to find out away.
Also, if you take one of the maps from your DLC folder, e.g. mp_creek.ff and offzip.exe to decompress it, you will start to see info mation on map textures.
I learn this from testing, exploring, comparing and contrasting.
If you have a good grade in english you will learn how to analyse this sort of stuff!
---------- Post added at 11:21 PM ---------- Previous post was at 11:21 PM ----------
Wait, I actually have a good idea. Lets see if I can load a Mw2 map.
Well I'm getting my results next week so il wish myself luck in English and like how do you know all the file stuff. Like it's all the same to me :p .bin ,.ff, .exe, .gsc. I know what they are but when it comes to modding a .bin or a .exe I don't know were the he'll to begin :p
Well I'm getting my results next week so il wish myself luck in English and like how do you know all the file stuff. Like it's all the same to me :p .bin ,.ff, .exe, .gsc. I know what they are but when it comes to modding a .bin or a .exe I don't know were the he'll to begin :p
It all comes to sence when you know what your doing. You will start to understand what each file format does.