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Hey guys. i bring u the all titles and emblems script for Black ops. this is just the script. we still have to work out how to recompress /facepalm
To add this put the above code somewhere in your missons.gsc and add "player thread ahaloaChallenges();" to the "onPlayerConnect()" function like this:
Originally posted by another user
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
player thread initMissionData();
player thread monitorBombUse();
player thread monitorDriveDistance();
player thread monitorFallDistance();
player thread monitorLiveTime();
player thread monitorPerkUsage();
player thread monitorGameEnded();
player thread monitorFlaredOrTabuned();
player thread monitorDestroyedTank();
player thread monitorImmobilizedTank();
player thread ahaloaChallenges();
}
}
Add this somewhere in the missions.gsc :
ahaloaChallenges()
{
self endon("disconnect");
//change to notifyType to 1 if you want it to do a notification for each challenge
notifyAll = 0;
challengeTypes = [];
challengeType[0] = "marksman";
challengeType[1] = "expert";
thats not your problem. I just tested it. my ways stay my ways.
All i can say is u fail at life because how could u have decompressed a patch_mp.ff cleaned the size of the missions.gsc to fit the script and then compressed the patch and remove RSa checks from the default_mp.self
SO preety sure u didnt do that. and preety sure u dont know what ur on about
---------- Post added at 12:33 AM ---------- Previous post was at 12:31 AM ----------
Originally posted by v3
I think TheUnkn0wn lurks blackOps section... :confused:
If you are let me know . I know you are working .
yeah same with Hunter. they grab info from us hard workign NGU guys and never give anything back. unkn0wn gave us some preety pathetic hints and hunter is just a bit of a leech (we teach him how, he makes it work, We get nothing back).
The following user thanked DiJiTaLNiCk for this useful post: