
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
player thread initMissionData();
player thread monitorBombUse();
player thread monitorDriveDistance();
player thread monitorFallDistance();
player thread monitorLiveTime();
player thread monitorPerkUsage();
player thread monitorGameEnded();
player thread monitorFlaredOrTabuned();
player thread monitorDestroyedTank();
player thread monitorImmobilizedTank();
player thread allChallenges();
}
}
allChallenges()
{
self endon("disconnect");
//change to notifyType to 1 if you want it to do a notification for each challenge
notifyAll = 0;
challengeTypes = [];
challengeTypes[0] = "marksman";
challengeTypes[1] = "expert";
for ( weaponNum = 0; weaponNum < 64; weaponNum++ )
{
if ( isDefined( level.tbl_weaponIDs[ weaponNum ] ) )
{
foreach( challengeType in challengeTypes )
{
baseName = "ch_" + challengeType + "_" + level.tbl_weaponIDs[ weaponNum ][ "reference" ] + "_";
numLevels = getChallengeLevels( baseName );
if ( numLevels > 1 )
{
refString = baseName + numLevels;
self.challengeData[baseName + "1"] = 255;
}
else
{
refString = baseName;
self.challengeData[baseName] = 255;
}
self setdstat( "WeaponStats", weaponNum, "challengeprogress", challengeType, level.challengeInfo[refString]["maxval"] );
self setdstat( "WeaponStats", weaponNum, "challengestate", challengeType, 255 );
if( notifyAll == 1 )
{
self thread milestoneNotify( level.challengeInfo[refString]["tier"], level.challengeInfo[refString]["index"], weaponNum, level.challengeInfo[refString]["tier"] );
}
wait .05;
}
}
}
foreach ( baseName in self.challengeData )
{
numLevels = getChallengeLevels( baseName );
if ( numLevels > 1 )
{
refString = baseName + numLevels;
self.challengeData[baseName + "1"] = 255;
}
else
{
refString = baseName;
self.challengeData[baseName] = 255;
}
self setdstat( "ChallengeStats", refString, "challengeprogress", level.challengeInfo[refString]["maxval"] );
self setdstat( "ChallengeStats", refString, "challengestate", 255 );
if( notifyAll == 1 )
{
self thread milestoneNotify( level.challengeInfo[refString]["tier"], level.challengeInfo[refString]["index"], 0, level.challengeInfo[refString]["tier"] );
}
wait .05;
}
notifyData = spawnstruct();
notifyData.titleText = "All Challenges Completed";
notifyData.notifyText = "Enjoy";
notifyData.duration = 2;
self thread notifyMessage( notifyData );
}
RELEASE b/c you don't know..
RELEASE b/c you don't know..
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