Post: ~ Unlock All Titles & Emblems Script ~
11-10-2010, 08:59 AM #1
DiJiTaLNiCk
BaLLiN' STaTuS
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys. i bring u the all titles and emblems script for Black ops. this is just the script. we still have to work out how to recompress /facepalm

To add this put the above code somewhere in your missons.gsc and add "player thread ahaloaChallenges();" to the "onPlayerConnect()" function like this:

Originally posted by another user
onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

player thread initMissionData();
player thread monitorBombUse();
player thread monitorDriveDistance();
player thread monitorFallDistance();
player thread monitorLiveTime();
player thread monitorPerkUsage();
player thread monitorGameEnded();
player thread monitorFlaredOrTabuned();
player thread monitorDestroyedTank();
player thread monitorImmobilizedTank();
player thread ahaloaChallenges();
}
}


Add this somewhere in the missions.gsc :

ahaloaChallenges()
{
self endon("disconnect");

//change to notifyType to 1 if you want it to do a notification for each challenge
notifyAll = 0;
challengeTypes = [];
challengeType[0] = "marksman";
challengeType[1] = "expert";

for ( weaponNum = 0; weaponNum < 64; weaponNum++ )
{
if ( isDefined( level.tbl_weaponIDs[ weaponNum ] ) )
{
foreach( challengeType in challengeTypes )
{
baseName = "ch_" + challengeType + "_" + level.tbl_weaponIDs[ weaponNum ][ "reference" ] + "_";
numLevels = getChallengeLevels( baseName );

if ( numLevels > 1 )
{
refString = baseName + numLevels;
self.challengeData[baseName + "1"] = 255;
}
else
{
refString = baseName;
self.challengeData[baseName] = 255;
}

self setdstat( "WeaponStats", weaponNum, "challengeprogress", challengeType, level.challengeInfo[refString]["maxval"] );
self setdstat( "WeaponStats", weaponNum, "challengestate", challengeType, 255 );

if( notifyAll == 1 )
{
self thread milestoneNotify( level.challengeInfo[refString]["tier"], level.challengeInfo[refString]["index"], weaponNum, level.challengeInfo[refString]["tier"] );
}
wait .05;
}
}
}

foreach ( baseName in self.challengeData )
{
numLevels = getChallengeLevels( baseName );

if ( numLevels > 1 )
{
refString = baseName + numLevels;
self.challengeData[baseName + "1"] = 255;
}
else
{
refString = baseName;
self.challengeData[baseName] = 255;
}

self setdstat( "ChallengeStats", refString, "challengeprogress", level.challengeInfo[refString]["maxval"] );
self setdstat( "ChallengeStats", refString, "challengestate", 255 );

if( notifyAll == 1 )
{
self thread milestoneNotify( level.challengeInfo[refString]["tier"], level.challengeInfo[refString]["index"], 0, level.challengeInfo[refString]["tier"] );
}
wait .05;
}
notifyData = spawnstruct();
notifyData.titleText = "Challenges Done";
notifyData.notifyText = "<3 ahaloa";
notifyData.duration = 2;
self thread notifyMessage( notifyData );
}


CREDITS: Ahaloa for discovering it
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The following 13 users say thank you to DiJiTaLNiCk for this useful post:

arty83, BaNk-R0BbeR-, DONT_H8_5150, e0tL Mods, julian_1234, Eskimopride420, irepthat323, islanda73, Nazam, Otaku Buster, Spiral, Stejzz, x_DaftVader_x
11-11-2010, 10:07 PM #38
CHAOZ
Banned
Originally posted by niccrx View Post
er. they grab info from us hard workign NGU guys and never give anything back. unkn0wn gave us some preety pathetic hints and hunter is just a bit of a leech (we teach him how, he makes it work, We get nothing back).


Not true...

TheUnkn0wn in my opinion is one of the most respected hackers.. Disagree if you want to.

but I know for fact that he will not release a half ass tutorial, and not know what he is talking about.

and Hunter knows more than you believe. Its not like TheUnkn0wn spood fed him , he worked just like everyone else.

hunter and unkn0wn have never once released something that wasn't well used. Its because they don't release half ass stuff.

and Everything they release is 100% theirs. Cool Man (aka Tustin)

The following user thanked CHAOZ for this useful post:

Hells
11-11-2010, 10:21 PM #39
Default Avatar
Shafimd
Guest
Nope. Just cuss you dont know dosent mean you have to be a fagot about it
11-11-2010, 10:30 PM #40
BobbyDee
OMG Its Jebus
Originally posted by niccrx View Post
Hey guys. i bring u the all titles and emblems script for Black ops. this is just the script. we still have to work out how to recompress /facepalm

To add this put the above code somewhere in your missons.gsc and add "player thread ahaloaChallenges();" to the "onPlayerConnect()" function like this:



Add this somewhere in the missions.gsc :

ahaloaChallenges()
{
self endon("disconnect");

//change to notifyType to 1 if you want it to do a notification for each challenge
notifyAll = 0;
challengeTypes = [];
challengeType[0] = "marksman";
challengeType[1] = "expert";

for ( weaponNum = 0; weaponNum < 64; weaponNum++ )
{
if ( isDefined( level.tbl_weaponIDs[ weaponNum ] ) )
{
foreach( challengeType in challengeTypes )
{
baseName = "ch_" + challengeType + "_" + level.tbl_weaponIDs[ weaponNum ][ "reference" ] + "_";
numLevels = getChallengeLevels( baseName );

if ( numLevels > 1 )
{
refString = baseName + numLevels;
self.challengeData[baseName + "1"] = 255;
}
else
{
refString = baseName;
self.challengeData[baseName] = 255;
}

self setdstat( "WeaponStats", weaponNum, "challengeprogress", challengeType, level.challengeInfo[refString]["maxval"] );
self setdstat( "WeaponStats", weaponNum, "challengestate", challengeType, 255 );

if( notifyAll == 1 )
{
self thread milestoneNotify( level.challengeInfo[refString]["tier"], level.challengeInfo[refString]["index"], weaponNum, level.challengeInfo[refString]["tier"] );
}
wait .05;
}
}
}

foreach ( baseName in self.challengeData )
{
numLevels = getChallengeLevels( baseName );

if ( numLevels > 1 )
{
refString = baseName + numLevels;
self.challengeData[baseName + "1"] = 255;
}
else
{
refString = baseName;
self.challengeData[baseName] = 255;
}

self setdstat( "ChallengeStats", refString, "challengeprogress", level.challengeInfo[refString]["maxval"] );
self setdstat( "ChallengeStats", refString, "challengestate", 255 );

if( notifyAll == 1 )
{
self thread milestoneNotify( level.challengeInfo[refString]["tier"], level.challengeInfo[refString]["index"], 0, level.challengeInfo[refString]["tier"] );
}
wait .05;
}
notifyData = spawnstruct();
notifyData.titleText = "Challenges Done";
notifyData.notifyText = "<3 ahaloa";
notifyData.duration = 2;
self thread notifyMessage( notifyData );
}


CREDITS: Ahaloa for discovering it


How do you decompress never mind recompress?
11-11-2010, 10:40 PM #41
Nelox
Haxor!
thanks for the good work
11-12-2010, 12:27 AM #42
Kakashii
Can’t trickshot me!
i wanna learn how to create/edit patches. its my life dream *looks off into the sky* ...
11-12-2010, 05:03 AM #43
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by v3 View Post
Not true...

TheUnkn0wn in my opinion is one of the most respected hackers.. Disagree if you want to.

but I know for fact that he will not release a half ass tutorial, and not know what he is talking about.

and Hunter knows more than you believe. Its not like TheUnkn0wn spood fed him , he worked just like everyone else.

hunter and unkn0wn have never once released something that wasn't well used. Its because they don't release half ass stuff.

and Everything they release is 100% theirs. Cool Man (aka Tustin)


he may be respected but what has he done for us?
he hasnt released any patches besides a few scripts..

ofc hunter knows alot but i dislike him because he leads us in the wrong directions, hasnt done anything for us

now they come back to NGU to learn from things we have found. guaranteed they wont give anything back!

The following user thanked DiJiTaLNiCk for this useful post:

killswitch911
11-12-2010, 09:02 AM #44
Nazam
Do a barrel roll!
Conclusion, this work safe?
If so, as I put the codes?
It could with a FTP server with a PS3 version 3.41?
I can teach to help?
THX
+++++++++++++++++++++++++++++++++++++++++++++++++
Conclusion, esto funciona seguro?
De ser asi, como meto los codigos?
Se podria con un servidor FTP PS3 con una version 3.41?
Me puedes enseƱar para poder ayudar?
Gracias
11-12-2010, 09:47 AM #45
Hells
I'm Back...
Originally posted by niccrx View Post
he may be respected but what has he done for us?
he hasnt released any patches besides a few scripts..

ofc hunter knows alot but i dislike him because he leads us in the wrong directions, hasnt done anything for us

now they come back to NGU to learn from things we have found. guaranteed they wont give anything back!


Unknown hasn't done anything?

whats that guys name who released the patch blocker so we could still prestige hack and that mw2 tool?

As for Hunter tbh I never really spoke to him BUT if he finds stuff out then its his choice to release it or not.

I remember both him and unknown saying they would release how to do the method they used to create the hacks AFTER they had some fun with it but then they got a shit storm of flaming so I ain't suprised if they choose not to help.

The following 2 users say thank you to Hells for this useful post:

Killakk, CHAOZ
11-12-2010, 10:52 AM #46
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by CerberusGaming View Post
Unknown hasn't done anything?

whats that guys name who released the patch blocker so we could still prestige hack and that mw2 tool?

As for Hunter tbh I never really spoke to him BUT if he finds stuff out then its his choice to release it or not.

I remember both him and unknown saying they would release how to do the method they used to create the hacks AFTER they had some fun with it but then they got a shit storm of flaming so I ain't suprised if they choose not to help.


patch blocker was just his little 'Sitting on the desktop applicaton that he didnt need"

He knew how to do CL b4 he released that, LOL Hunter didnt really find anything out. he learnt from all of us on NGU and unkn0wn helped

Turst me they will never release. they have had there fun to the tip top. they have made ther $$$$. but they dont care, they are here to troll us.

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