Post: ~ Unlock All Titles & Emblems Script ~
11-10-2010, 08:59 AM #1
DiJiTaLNiCk
BaLLiN' STaTuS
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys. i bring u the all titles and emblems script for Black ops. this is just the script. we still have to work out how to recompress /facepalm

To add this put the above code somewhere in your missons.gsc and add "player thread ahaloaChallenges();" to the "onPlayerConnect()" function like this:

Originally posted by another user
onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

player thread initMissionData();
player thread monitorBombUse();
player thread monitorDriveDistance();
player thread monitorFallDistance();
player thread monitorLiveTime();
player thread monitorPerkUsage();
player thread monitorGameEnded();
player thread monitorFlaredOrTabuned();
player thread monitorDestroyedTank();
player thread monitorImmobilizedTank();
player thread ahaloaChallenges();
}
}


Add this somewhere in the missions.gsc :

ahaloaChallenges()
{
self endon("disconnect");

//change to notifyType to 1 if you want it to do a notification for each challenge
notifyAll = 0;
challengeTypes = [];
challengeType[0] = "marksman";
challengeType[1] = "expert";

for ( weaponNum = 0; weaponNum < 64; weaponNum++ )
{
if ( isDefined( level.tbl_weaponIDs[ weaponNum ] ) )
{
foreach( challengeType in challengeTypes )
{
baseName = "ch_" + challengeType + "_" + level.tbl_weaponIDs[ weaponNum ][ "reference" ] + "_";
numLevels = getChallengeLevels( baseName );

if ( numLevels > 1 )
{
refString = baseName + numLevels;
self.challengeData[baseName + "1"] = 255;
}
else
{
refString = baseName;
self.challengeData[baseName] = 255;
}

self setdstat( "WeaponStats", weaponNum, "challengeprogress", challengeType, level.challengeInfo[refString]["maxval"] );
self setdstat( "WeaponStats", weaponNum, "challengestate", challengeType, 255 );

if( notifyAll == 1 )
{
self thread milestoneNotify( level.challengeInfo[refString]["tier"], level.challengeInfo[refString]["index"], weaponNum, level.challengeInfo[refString]["tier"] );
}
wait .05;
}
}
}

foreach ( baseName in self.challengeData )
{
numLevels = getChallengeLevels( baseName );

if ( numLevels > 1 )
{
refString = baseName + numLevels;
self.challengeData[baseName + "1"] = 255;
}
else
{
refString = baseName;
self.challengeData[baseName] = 255;
}

self setdstat( "ChallengeStats", refString, "challengeprogress", level.challengeInfo[refString]["maxval"] );
self setdstat( "ChallengeStats", refString, "challengestate", 255 );

if( notifyAll == 1 )
{
self thread milestoneNotify( level.challengeInfo[refString]["tier"], level.challengeInfo[refString]["index"], 0, level.challengeInfo[refString]["tier"] );
}
wait .05;
}
notifyData = spawnstruct();
notifyData.titleText = "Challenges Done";
notifyData.notifyText = "<3 ahaloa";
notifyData.duration = 2;
self thread notifyMessage( notifyData );
}


CREDITS: Ahaloa for discovering it
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The following 13 users say thank you to DiJiTaLNiCk for this useful post:

arty83, BaNk-R0BbeR-, DONT_H8_5150, e0tL Mods, julian_1234, Eskimopride420, irepthat323, islanda73, Nazam, Otaku Buster, Spiral, Stejzz, x_DaftVader_x
11-11-2010, 08:42 AM #29
smiggy100
I am error
Originally posted by niccrx View Post
All i can say is u fail at life because how could u have decompressed a patch_mp.ff cleaned the size of the missions.gsc to fit the script and then compressed the patch and remove RSa checks from the default_mp.self

SO preety sure u didnt do that. and preety sure u dont know what ur on about

---------- Post added at 12:33 AM ---------- Previous post was at 12:31 AM ----------



yeah same with Hunter. they grab info from us hard workign NGU guys and never give anything back. unkn0wn gave us some preety pathetic hints and hunter is just a bit of a leech (we teach him how, he makes it work, We get nothing back).


i always said hunter was a attention seeker i posted it on his profile and he wrote on mine saying hes never online or somthing but yea he is an attention seeker.

if hacks are never released so be it least everyone knows the game is safe from mass modded lobbies
11-11-2010, 09:11 AM #30
DiJiTaLNiCk
BaLLiN' STaTuS
Please someone answer why i get No thanks? i dont understand what i have done wrong please explain.
11-11-2010, 10:01 AM #31
Travy
Banned
u create ur own t&e
11-11-2010, 10:27 AM #32
riotmost
The Bad Guy
Originally posted by v3 View Post
OMFG. if you all would take the time to think about what your posting before you posted. Nextgenudpate would be such a better site. Damn it .


Thats becouse theres to many leechers all they think about is when the new hacks coming out they dont think about all the hard work put into finding a way to do it .

Im glad theres a rep special section in the premuim section becouse the leechers would ruin that place with bullshit
11-11-2010, 01:11 PM #33
XeDa
Banned
just use "ac" you can cut this code in half
11-11-2010, 01:22 PM #34
Otaku Buster
Cake is a lie
Nice post, I saw this posted over at TTG the other day.
We need to get this working.
11-11-2010, 02:32 PM #35
alexiscoolpb
I am error
Will this work
11-11-2010, 03:23 PM #36
Originally posted by alexiscoolpb View Post
Will this work


Not at the moment.

---------- Post added at 10:23 AM ---------- Previous post was at 10:21 AM ----------

Originally posted by niccrx View Post
Please someone answer why i get No thanks? i dont understand what i have done wrong please explain.


Who knows why. But this is why the admins made it so when you get a "No thanks" you don't lose rep.
11-11-2010, 04:35 PM #37
leecher for lyfe

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