Post: Hawkin's Zombieland v3.4
02-15-2011, 01:38 AM #1
Hawkin
Lord of the Undead
(adsbygoogle = window.adsbygoogle || []).push({}); Here it is my Zombieland v3.4

I felt my v3.3.x was a little unbalanced, some maps Cough... (Strike)

were impossible for Zombies and others were impossible for humans. So this release was about balance.

What's New?:

FORCEFIELSad Awesome I've created a new element called a Forcefield. It works a little like a door but it is easier to see through, and you can shoot through it with full damage to zombies.

MAJOR MAP CHANGES: Skidrow, Scrapyard, Terminal, Karachi, Carnival, Strike, Vacant, Rundown. As Well as minor changes in almost every other one.

MOVING VEHICLES: I am still playin with this feature, it can be found in only Rundown. I will only works correctly if 1 person is in it. Again it is still very BETA! But kind of cool.

INVISIBLE WALLS & UAV: Self Explanatory.

LAG FREE on all maps. Including Skidrow and Terminal. As long as you do not have more then 2-3 spectators, there will be no lag.

AUTOKICK ENHANCESad Awesome I have made anti-join almost useless. (It is still there) If there is more then 9 people when Zombies are chosen, everyone on the wrong team and spectators are kicked. If you are playing and people leave it will randomly pick a spectator to join as a zombie.

EXTRA SPACE FOR EDITING NEW PATCHES: If you like to edit zombie patches there is room for more code I emptied _ac130.gsc, so that is room for alot of KB.

OTHER NEW SHHHHT that I am probably forgetting.

BETTER DEMO MODE: While the map is being created press Melee, Melee, Sprint, Sprint, Melee, Melee, Sprint, Sprint, and Demo Mode, will be enabled with UFO mode now for host. (go prone and Press Sprint).

This is a .zip file because many people never hear of a .Rar.
Included is the PS3 Patch file and a PC version which has all the gsc's in them. You can copy and paste them into ff viewer or whatever.

DOWNLOAD
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NEW GSC's Changed since 3.3.3:
_ac130.gsc
killstreaks.gsc
Missions.gsc
Humanzombiessetup.gsc
Custommapedits.gsc


Thanks to:
Derek Trotter
Killingdyl
Adkins
EliteMossy
Dansbmx
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02-17-2011, 03:36 AM #83
wowaka
Former Staff
Originally posted by eldermonkey View Post
near zombie team spawn area. if that one counts anyhow( its in plain sight not really hidden)
if i gave the location up sry lol but really anyone could find that one:P and if thats not the right one then my bad.


Your a Fu.cling idiot. I just found it, and it's not in plain sight cause it's INVISIBLE!!

---------- Post added at 10:36 PM ---------- Previous post was at 10:35 PM ----------

Now I just to find the second karachi flag and I'm done
02-17-2011, 03:41 AM #84
Originally posted by julianportman View Post
Your a Fu.cling idiot. I just found it, and it's not in plain sight cause it's INVISIBLE!!

---------- Post added at 10:36 PM ---------- Previous post was at 10:35 PM ----------

Now I just to find the second subbase flag and I'm done


sry dude chill my fualt i was thinkin of 3.3 not 3.4 cus i havent looked at 3.4 much cus of the bypassing gettin peeps banned. sry about tht no need to use language though lol:P
but gl and hope u find the second oneSmile
02-17-2011, 03:57 AM #85
wowaka
Former Staff
Found em all, every single 3.4 flag, anyone wanna film?
02-17-2011, 04:47 AM #86
Originally posted by julianportman View Post
Found em all, every single 3.4 flag, anyone wanna film?


Mind giving me some hints? I've only found 1 terminal, Derail, and sub base one so far lol.
02-17-2011, 05:15 AM #87
Hawkin
Lord of the Undead
Originally posted by julianportman View Post
i need a subbase hint :(


nevermind too late lol

The following user thanked Hawkin for this useful post:

Nikeymikey
02-17-2011, 09:16 AM #88
avi57
Save Point
cool
from where did u got the Showinmap()?
02-17-2011, 10:12 AM #89
Nikeymikey
Do a barrel roll!
Just a quick question for you hawkin...... If somone spawns a turret gun during a game, are they supposed to still be there when the next game starts or are they supposed to dissappear???
02-17-2011, 01:07 PM #90
wowaka
Former Staff
Originally posted by Nikeymikey View Post
Just a quick question for you hawkin...... If somone spawns a turret gun during a game, are they supposed to still be there when the next game starts or are they supposed to dissappear???


He said you should always end the game after a round in a previous post..

---------- Post added at 08:07 AM ---------- Previous post was at 08:05 AM ----------

Originally posted by QuadPod View Post
Mind giving me some hints? I've only found 1 terminal, Derail, and sub base one so far lol.


You can find em all, anything is possible (if u believe)
02-17-2011, 03:43 PM #91
Nikeymikey
Do a barrel roll!
Originally posted by julianportman View Post
He said you should always end the game after a round in a previous post..[\QUOTE]


I know that lol, but v3.4 is so stable i don't always do it. Besides sometimes havin the turrets still there from a previous game is more challenging, but sometimes it's is annoying lol. Also I thought I saw a line of code in one of the gsc's that said something like resetTurret. Can't remember exactly lol!!!

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