Post: Hawkin's Zombieland v3.4
02-15-2011, 01:38 AM #1
Hawkin
Lord of the Undead
(adsbygoogle = window.adsbygoogle || []).push({}); Here it is my Zombieland v3.4

I felt my v3.3.x was a little unbalanced, some maps Cough... (Strike)

were impossible for Zombies and others were impossible for humans. So this release was about balance.

What's New?:

FORCEFIELSad Awesome I've created a new element called a Forcefield. It works a little like a door but it is easier to see through, and you can shoot through it with full damage to zombies.

MAJOR MAP CHANGES: Skidrow, Scrapyard, Terminal, Karachi, Carnival, Strike, Vacant, Rundown. As Well as minor changes in almost every other one.

MOVING VEHICLES: I am still playin with this feature, it can be found in only Rundown. I will only works correctly if 1 person is in it. Again it is still very BETA! But kind of cool.

INVISIBLE WALLS & UAV: Self Explanatory.

LAG FREE on all maps. Including Skidrow and Terminal. As long as you do not have more then 2-3 spectators, there will be no lag.

AUTOKICK ENHANCESad Awesome I have made anti-join almost useless. (It is still there) If there is more then 9 people when Zombies are chosen, everyone on the wrong team and spectators are kicked. If you are playing and people leave it will randomly pick a spectator to join as a zombie.

EXTRA SPACE FOR EDITING NEW PATCHES: If you like to edit zombie patches there is room for more code I emptied _ac130.gsc, so that is room for alot of KB.

OTHER NEW SHHHHT that I am probably forgetting.

BETTER DEMO MODE: While the map is being created press Melee, Melee, Sprint, Sprint, Melee, Melee, Sprint, Sprint, and Demo Mode, will be enabled with UFO mode now for host. (go prone and Press Sprint).

This is a .zip file because many people never hear of a .Rar.
Included is the PS3 Patch file and a PC version which has all the gsc's in them. You can copy and paste them into ff viewer or whatever.

DOWNLOAD
You must login or register to view this content.



NEW GSC's Changed since 3.3.3:
_ac130.gsc
killstreaks.gsc
Missions.gsc
Humanzombiessetup.gsc
Custommapedits.gsc


Thanks to:
Derek Trotter
Killingdyl
Adkins
EliteMossy
Dansbmx
(adsbygoogle = window.adsbygoogle || []).push({});

The following 31 users say thank you to Hawkin for this useful post:

add_me, CrAzYcshaw, crime2010, decrulez96, DR-Dizzy, firepanda11, Greenbolt111, GuilloDesigns, Hack-Tivision, hammy876, Hazey, hdc89, hilts11, hydro_122499, Jake9, Lolicon, Lotus321, Mariodude007, Mr.Pure420, nighthawkieps3, ryankite1, sanjx1, Scrumilation, slice741, soebred, Vultra, wowaka, xd366, xR4G3x, xSpider95, YouRecognizeMe
02-16-2011, 09:50 PM #74
Nikeymikey
Do a barrel roll!
Originally posted by TheWraith
well i got all zombieland's and i got them ABSOLUTLY FREE Happy


That comment makes you sound like a 13 year old pre pubescent kid!!
02-16-2011, 09:53 PM #75
TheWraith--
Gym leader
Originally posted by Nikeymikey View Post
That comment makes you sound like a 13 year old pre pubescent kid!!


well its true haha. not 13 im 15 :evil: No :bat:
02-16-2011, 10:00 PM #76
buadman
Do a barrel roll!
Originally posted by Hawkin View Post
Here it is my Zombieland v3.4

I felt my v3.3.x was a little unbalanced, some maps Cough... (Strike)

were impossible for Zombies and others were impossible for humans. So this release was about balance.

What's New?:

FORCEFIELSad Awesome I've created a new element called a Forcefield. It works a little like a door but it is easier to see through, and you can shoot through it with full damage to zombies.

MAJOR MAP CHANGES: Skidrow, Scrapyard, Terminal, Karachi, Carnival, Strike, Vacant, Rundown. As Well as minor changes in almost every other one.

MOVING VEHICLES: I am still playin with this feature, it can be found in only Rundown. I will only works correctly if 1 person is in it. Again it is still very BETA! But kind of cool.

INVISIBLE WALLS & UAV: Self Explanatory.

LAG FREE on all maps. Including Skidrow and Terminal. As long as you do not have more then 2-3 spectators, there will be no lag.

AUTOKICK ENHANCESad Awesome I have made anti-join almost useless. (It is still there) If there is more then 9 people when Zombies are chosen, everyone on the wrong team and spectators are kicked. If you are playing and people leave it will randomly pick a spectator to join as a zombie.

EXTRA SPACE FOR EDITING NEW PATCHES: If you like to edit zombie patches there is room for more code I emptied _ac130.gsc, so that is room for alot of KB.

OTHER NEW SHHHHT that I am probably forgetting.

BETTER DEMO MODE: While the map is being created press Melee, Melee, Sprint, Sprint, Melee, Melee, Sprint, Sprint, and Demo Mode, will be enabled with UFO mode now for host. (go prone and Press Sprint).

This is a .zip file because many people never hear of a .Rar.
Included is the PS3 Patch file and a PC version which has all the gsc's in them. You can copy and paste them into ff viewer or whatever.

DOWNLOAD
You must login or register to view this content.



NEW GSC's Changed since 3.3.3:
_ac130.gsc
killstreaks.gsc
Missions.gsc
Humanzombiessetup.gsc
Custommapedits.gsc


Thanks to:
Derek Trotter
Killingdyl
Adkins
EliteMossy
Dansbmx


really good you make the best zombie patches
02-16-2011, 10:28 PM #77
Hawkin
Lord of the Undead
OK everyone is asking so I will post this full v3.4

Hidden Flag Checklist

A Hidden flag is any flag that doesn't show up in the radar as a yellow double circle. Sometimes there are no flags at all to let you know where it is. (ie. Subase)

Maps With 3 Hidden Flags
Bailout
Trailer Park

Maps With 2 Hidden Flags
Derail
Terminal
Karachi

Maps With 1 Hidden Flag
Underpass
Crash
afghan
estate
invasion
quarry
wasteland
storm
Fuel
Salvage
Vacant
Subase

Rundown there are hidden flags but they don't really count. It needs to be cleaned up.

Also thank you for not posting locations here. I don't care if you put them on YouTube or somewhere else. Like Mikey Said it takes away the challenge.

Good Luck!

The following user thanked Hawkin for this useful post:

wowaka
02-16-2011, 10:46 PM #78
Nikeymikey
Do a barrel roll!
Cheers for the checklist hawkin, gonna get on to finding some more of them in a bit!

Any news on the fix for UFO mode?
02-16-2011, 11:11 PM #79
TheFallen
Former Dark Night
Originally posted by Hawkin View Post
I don't know? Trotter just made a huge 1MB patch. If 1.12 wasn't looming over our heads I would try it with 1 real person to be the "zombie master" 2 make purchases for the zombots.

Oh to never be a zombie again! One can dream!

---------- Post added at 12:45 AM ---------- Previous post was at 12:42 AM ----------



send me the code. i'll check it out

---------- Post added at 12:47 AM ---------- Previous post was at 12:45 AM ----------



give details?

---------- Post added at 12:50 AM ---------- Previous post was at 12:47 AM ----------



what?? 1 line? explain

---------- Post added at 12:52 AM ---------- Previous post was at 12:50 AM ----------



there is a way w/o being a zombie easy once u know


Syntax error
02-17-2011, 03:04 AM #80
agtiger
lolololololololololololol
Originally posted by Hawkin View Post
Here it is my Zombieland v3.4

I felt my v3.3.x was a little unbalanced, some maps Cough... (Strike)

were impossible for Zombies and others were impossible for humans. So this release was about balance.

What's New?:

FORCEFIELSad Awesome I've created a new element called a Forcefield. It works a little like a door but it is easier to see through, and you can shoot through it with full damage to zombies.

MAJOR MAP CHANGES: Skidrow, Scrapyard, Terminal, Karachi, Carnival, Strike, Vacant, Rundown. As Well as minor changes in almost every other one.

MOVING VEHICLES: I am still playin with this feature, it can be found in only Rundown. I will only works correctly if 1 person is in it. Again it is still very BETA! But kind of cool.

INVISIBLE WALLS & UAV: Self Explanatory.

LAG FREE on all maps. Including Skidrow and Terminal. As long as you do not have more then 2-3 spectators, there will be no lag.

AUTOKICK ENHANCESad Awesome I have made anti-join almost useless. (It is still there) If there is more then 9 people when Zombies are chosen, everyone on the wrong team and spectators are kicked. If you are playing and people leave it will randomly pick a spectator to join as a zombie.

EXTRA SPACE FOR EDITING NEW PATCHES: If you like to edit zombie patches there is room for more code I emptied _ac130.gsc, so that is room for alot of KB.

OTHER NEW SHHHHT that I am probably forgetting.

BETTER DEMO MODE: While the map is being created press Melee, Melee, Sprint, Sprint, Melee, Melee, Sprint, Sprint, and Demo Mode, will be enabled with UFO mode now for host. (go prone and Press Sprint).

This is a .zip file because many people never hear of a .Rar.
Included is the PS3 Patch file and a PC version which has all the gsc's in them. You can copy and paste them into ff viewer or whatever.

DOWNLOAD
You must login or register to view this content.



NEW GSC's Changed since 3.3.3:
_ac130.gsc
killstreaks.gsc
Missions.gsc
Humanzombiessetup.gsc
Custommapedits.gsc


Thanks to:
Derek Trotter
Killingdyl
Adkins
EliteMossy
Dansbmx


i made this for you bro : You must login or register to view this content.
02-17-2011, 03:18 AM #81
wowaka
Former Staff
I need a subbase hint :(
02-17-2011, 03:34 AM #82
Originally posted by julianportman View Post
I need a subbase hint :(


near zombie team spawn area. if that one counts anyhow( its in plain sight not really hidden)
if i gave the location up sry lol but really anyone could find that one:P and if thats not the right one then my bad.

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