Originally posted by realskillz
PS3
CPU
Cell Broadband Engine™
GPU
RSX
Memory
256MB XDR Main RAM 256MB GDDR3 VRAM
compared to xbox 360
XBOX360
Custom IBM PowerPC-based CPU
Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
One VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance
9 billion dot product operations per second
Custom ATI Graphics Processor
10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture
If you're going to compare, atleast elaborate both consoles.
PS3
CPU:
Cell Broadband Engine,
1x Power Processing Element (PPE) @ 3.2GHz
7x Synergistic Processing Elements (SPE) @ 3.2GHz (each core)
Floating Point: 230.4 Gigaflops (Single Precision)
GPU:
Reality Synthesizer (RSX)
Modified Nvidia G70 Architecture.
256MB GDDR3 RAM @ 700MHz w/ 1.4GHz transmission rate.
224MB XDR RAM @ 3.2 GHz (Cell Memory)
Floating Point: 400.4 Gigaflops
360
CPU:
Xenon Processor,
3x Symetrical Cores @ 3.2GHz (each core)
Floating Point: 96.0 Gigaflops (Single precision)
GPU: (
360 Slims have a merged CPU+GPU, therefore I'm going to state the original 360 Specs)
Xenos,
ATI Radeon Architecture,
512MB GDDR3 RAM @ 500MHz
Floating Point: 240.0 Gigaflops